I have been working on a GAME plan over the last several
weeks. I set three large goals for myself. I wanted to manage student learning
activities in a technology-enhanced environment, use technology resources to
engage in ongoing professional development and lifelong learning, and use
technology to communicate and collaborate with peers, parents, and the larger
community in order to nurture student learning.
In my last post, I discussed some challenges and successes I
faced while implemented my GAME plan. I have squeezed as much technology into
my classroom as I can. I have a projector and one computer that I use daily. I
show videos, create voice threads, and facilitate the creation of online
concept maps. I have learned that using technology now can be more helpful than
no technology, or waiting until the time is “right”. I have been successful in
finding new professional development opportunities. I am interested in learning
more about technology in the arts, and have found many classes that I can sign up
for during the summer. My biggest challenge in my class has been to communicate
and collaborate with peers, parents, and the larger community.
I will continue to work on some of these goals through the
rest of the school year, and amend a new GAME plan that can be implemented when
the new school year rolls around. I believe I will have more success with a
flipped classroom, and communicating with students, peers, parents, and the
community starting from Day 1 of a new school year. I believe attaining parent
contact info will be easier. Students will know exactly what to expect from a
flipped classroom.
The GAME plan process can be used in the classroom, with
students. Explaining the course objectives within the GAME plan structure, acting
on these goals, monitoring progress, and evaluating learning can be done over
the course of a marking period. Using this model will give students a guided
plan through the course.
This course has challenged me to implement the technology I
have available to me in meaningful ways. I have made an effort to push my
lessons deeper using technology. This has created more rigor in the classroom,
while holding students a new, higher level of achievement. I have confirmed my
believes that good teaching covers multiple subject areas and that engaged
students will expand their own learning possibilities. Problem-based learning
has always been used in my classroom. Social networking/online collaboration
and digital storytelling will be used in my classroom more frequently. I also
will be sharing these strategies with my colleagues. I hope my efforts will
bring forth advocacy for technology in the classroom.